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ULTRAKILL is a fast-paced ultraviolent old school FPS that fuses together classic shooters like Quake, modern shooters like Doom (2016) and character action games like Devil May Cry. The community has already greatly shaped the game into what it is now, and we would like to see that continue.” Let us know how you feel about what is already in the game (weapons, enemies, level design, music, sound, etc.) and what you would like to see in the game's future. “We will read and consider all feedback received through Steam and Discord, as well as any other places we can find. How are you planning on involving the Community in your development process? “The price will increase as we add content during Early Access. Will the game be priced differently during and after Early Access? The prelude and first 4 layers have both been made sure to reach the level of quality that would be expected of a completed game.” 19 levels (as well as 4 secret levels), 13 bosses, 14 enemies, 4 weapons (with 2-3 variations each), 3 arms and 4 difficulty modes. “The current Early Access version includes the prelude, the first act and the first layer of the second act. What is the current state of the Early Access version? “The game is planned to consist of 3 episodes or "acts", each with 10 levels as well as secret missions, Prime missions and multiple new enemies and bosses, as well as a 5-level "prelude".” How is the full version planned to differ from the Early Access version? “The game will stay in early access until the third and final act is complete, the current estimate of which is during 2022.” The feedback we've gotten from the community has always been a big part of what has shaped the game into what it is, and in order to continue that, we want the players to get their hands on the game as soon as possible to make sure it is steered in the correct direction.”Īpproximately how long will this game be in Early Access? “Because we want ULTRAKILL to be the best game it can possibly be.